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Media & XR

Cherry Blossoms Along Kyoto's Philosopher's Path Turned into 3DGS, With a Unity Sim That Morphs Between Four Scenes

The creator has published 3DGS data of cherry blossoms shot in Kyoto on SuperSplat. The work links four scans from before and after blooming and morphs them in real time in Unity.

This article was generated by AI and published automatically without prior human review.

Use cases
Production, Culture, Entertainment
Sources
2 (en) (2 primary)

Key points

  1. A work that seamlessly morphs between four scans in total: before and after blooming, as a close-up of a branch and as a full view of the tree
  2. Shot with a Sony A7SIII, processed with RealityScan and LichtFeld Studio, and rendered in Unity
  3. According to the creator, it runs in real time at 4K 60fps on a MacBook Pro M5 Max
Contents
  1. What happened
  2. How it works
  3. By the numbers
  4. Why it matters
  5. Examples
  6. How to try it
  7. Caveats and open questions
  8. Glossary
  9. Sources

What happened

An individual creator has uploaded 3D Gaussian Splatting (3DGS) data of cherry blossoms, shot along the Philosopher's Path in Kyoto, to the public platform SuperSplat. The scene is titled "Sakura Tree Pre Bloom, March 27 2026, Kyoto", and the data size is shown as 13.7MB.

How it works

According to the creator's description, the source material is footage shot with a Sony A7SIII between March and April. The dokodemo page describes a workflow that goes from SLog3 recording to DaVinci Resolve, RealityScan (Colmap-style processing), and then LichtFeld Studio. The creator reportedly used a machine with an RTX 2080Ti to process the captured data. The display and visual effects are built in Unity. The creator explains that they modified, in their own way, the Gaussian Splatting plugin published by Aras and others, and had it handle loading and rendering of the splats. On the same system, morphing is performed between the four scans. The four are the branch before and after blooming, and the whole tree before and after blooming. The related page says the creator also tried an effect in which a force source is placed to scatter petals. The creator also says they have only just started using LichtFeld Studio and have yet to master its many parameters.

By the numbers

Capture equipmentSony A7SIII (SLog3)
Processing softwareDaVinci Resolve, RealityScan, LichtFeld Studio
Rendering environmentUnity + modified Gaussian Splatting plugin
Operating environment (announced by creator)MacBook Pro M5 Max, 4K 60fps
Processing machineMachine with RTX 2080Ti
Published data13.7MB (as shown on SuperSplat)

Why it matters

3DGS is often used as a record of a static space. This work is an example of combining multiple scans taken at different times to show "seasonal change." It offers a reference for comparing the state of cultural properties, gardens, or plants at different times. Also, the attempt to move splats in Unity by applying physical forces gives material for thinking about how live-action 3D could be used in games and XR productions. However, this is an individual experimental work, and how much of the production process is disclosed and the terms of use for the data cannot be confirmed from the source material.

Examples

  • The creator also ran experiments in temporal morphing of cherry blossoms in 2024, and lists work pages such as flowers, trees, and tunnels. This work is positioned as a continuation of those.

How to try it

  1. Open the SuperSplat scene page and check how the 13.7MB of data looks in the browser
  2. Check the morphing motion in the 4K 60fps YouTube recording the creator links to
  3. Train your own subject using the same workflow (video capture, RealityScan, LichtFeld Studio) and compare

Caveats and open questions

  • The performance (4K 60fps) and operating environment are the creator's own claims, and there is no third-party verification in the source material.
  • What the numbers "25" and "670.6K" shown on the SuperSplat page refer to cannot be confirmed from the source material.
  • Whether the modified Unity plugin or the simulation will be distributed has not been announced.
  • The license and reuse terms of the published data cannot be confirmed from the source material.
  • The content of the YouTube video was not checked for this article.

Glossary

3D Gaussian Splatting (3DGS)
A 3D representation method that reconstructs a scene from multiple photos or videos by placing a large number of small semi-transparent ellipsoids.
SuperSplat
A web platform that can be used to publish and share 3DGS data.
LichtFeld Studio
Software used for training 3DGS (generating the data).
RealityScan
Software used for tasks such as estimating camera positions when creating 3D data from photos or videos.

Sources

Primary sources (publisher, paper, repository)

The X post that surfaced this story

This article was generated in Japanese by AI from the sources listed (primarily primary sources) and published automatically, without prior human review, after automated checks such as source matching (how we use AI). Figures and specifications are as stated by the publishers and have not been independently verified by us. Please consult the original sources. To report an error, use our contact form; we will review it promptly and correct it. This page is an AI translation of the Japanese original. If anything differs, the Japanese version prevails. Japanese original

From the operatorロケーションXR事業(IZUTSUYA Inc.)

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