01Research
zju3dv, a group linked to Zhejiang University, and colleagues have proposed GSNorm, which reduces the mismatch in training targets caused by scene scale and camera layout in feed-forward 3DGS. They say they have also built a benchmark that covers diverse data and extrapolated views.
Why it mattersThe project page shows results in a SuperSplat-based viewer, and the HTML viewer is fetched from Hugging Face so users can interact with it. The setup appears to assume that outputs are checked on the web, but the material gives no details on the delivery format.
Source: arxiv.org +2 moreRead more
02Research
Qiang Wen and colleagues have presented RF3DGS, a method for removing reflections captured during shooting in 3D Gaussian Splatting. They say they also built the first benchmark for 3D reflection removal, using Unity.
Why it mattersThe paper lists reflection removal for scenes that require high-fidelity display, such as museum exhibits, as an intended use. It is a relevant issue for cultural heritage documentation and the production of 3D data for exhibitions, where objects are photographed through glass cases or have glossy surfaces. However, actual results need to be verified on your own data.
Source: arxiv.orgRead more
03Tools
tricky_3d has released Photogram3D, a photogrammetry add-on for Blender 5.2. It uses COLMAP and OpenMVS internally to create textured meshes from photos or video.
Why it mattersWith photogrammetry, users have had to operate COLMAP and OpenMVS separately and then bring the results into a DCC tool. This add-on consolidates those steps in the Blender sidebar and is said to automate tool download and setup as well. For creators who use Blender, and for people who want to try scanning artifacts or small objects, it may lower the barrier to getting started.\n\nOn the other hand, support is limited to Blender 5.2 and mainly Windows environments. For business use in Japan, users need to check whether it runs on their own hardware and OS, and whether the GPL-3.0-or-later terms suit their intended use.
Source: tricky3d.gumroad.com +1 moreRead more
04Tools
The add-on that displays and records the movement of OpenXR devices in Blender has been updated to 3.0.0. It now uses Blender's built-in XR features, and the developer says the install size has been cut by more than 99%.
Why it mattersIt becomes easier to try simple motion recording with VR trackers, and virtual camera recording, in Blender alone. Because Blender's built-in features serve as the foundation, the effort of installation and maintenance may be reduced.
Source: extensions.blender.org +1 moreRead more