This page is an AI translation of the Japanese original. If anything differs, the Japanese version prevails.

Tools

Blender Add-on "Tracking Toolkit" 3.0.0 Released, Moves to Blender's Native XR Features

The add-on that displays and records the movement of OpenXR devices in Blender has been updated to 3.0.0. It now uses Blender's built-in XR features, and the developer says the install size has been cut by more than 99%.

This article was generated by AI and published automatically without prior human review.

Announced
2026.11.10 (local time)
Use cases
Production, Entertainment, Research
Sources
2 (en) (2 primary)

Key points

  1. The developer says the move to Blender's native XR features reduced the install size by more than 99%
  2. Controller input can be recorded as custom properties, which can be handled with drivers and the Graph Editor
  3. Linux is now supported, but using Vive Tracker requires Blender 5.3 or later
Contents
  1. What happened
  2. How it works
  3. By the numbers
  4. Why it matters
  5. How to try it
  6. Caveats and open questions
  7. Glossary
  8. Sources

What happened

Tracking Toolkit is an add-on that displays and records OpenXR-compatible trackers and devices inside Blender. Published by Varrett Productions, it is said to support integration with NLA (Nonlinear Animation) and SMPTE timecode. It is positioned for camera and object tracking as well as motion capture of actors' movements. According to the listing page on Blender Extensions, version 3.0.0 was updated on November 10, 2026. The biggest change is the move to Blender's native (built-in) XR features. The developer says this reduced the install size by more than 99%, resolved most compatibility issues and improved performance. Scenes can now also be viewed in VR. The license is GNU GPL v3 or later, and the source code and guide are available on GitHub. The supported operating systems are Windows and Linux. The target is Blender 5.2 LTS or later, and a note says Blender 5.3 or later is required when using Vive Tracker.

How it works

Previously the add-on apparently bundled its own dedicated mechanism, but in 3.0.0 it runs on top of the XR features Blender provides. This is described as the reason for the large reduction in install size.

Controller stick and button input is recorded as custom properties. It can be checked as waveforms in the Graph Editor and can also be referenced from drivers (a mechanism that links a property's value to another property).

Input can also be assigned to actions. Examples given include playing and pausing scene animation, saving only the current pose as a keyframe, and stepping frames forward and backward.

The settings screen has been reorganized. An option has also been added to calculate the scene frame rate from an interval such as "shooting on twos."

By the numbers

Version3.0.0 (November 10, 2026)
DeveloperVarrett Productions
Supported Blender5.2 LTS or later (5.3 or later for Vive Tracker)
Supported OSWindows, Linux
LicenseGNU GPL v3 or later
Size37.2 KB (as shown on the page)
Downloads1423 (as shown on the page)
PermissionsFiles (loading custom shapes for tracker models)

Why it matters

It becomes easier to try simple motion recording with VR trackers, and virtual camera recording, in Blender alone. Because Blender's built-in features serve as the foundation, the effort of installation and maintenance may be reduced.

Since controller input can be tied to keyframes and drivers, it may help make posing and review work in animation production more efficient. However, the actual effect cannot be confirmed from the source material.

The Blender version requirements are fairly high (5.2 or later, and 5.3 or later for Vive Tracker). Whether the Blender version in your production environment can be updated is a prerequisite for adoption.

How to try it

  1. From the listing page on Blender Extensions, drag and drop the add-on into Blender. Installing from disk is also an option.
  2. Start an OpenXR runtime such as SteamVR and connect your trackers or controllers.
  3. Check settings such as frame rate on the add-on's settings screen and try recording. For detailed steps, see the guide on GitHub.

Caveats and open questions

  • The body text of the GitHub repository is not included in the source material, so detailed release notes and usage instructions have not been confirmed.
  • Statements to the effect that it can "track with high accuracy" are the developer's own description. Accuracy figures and verification results cannot be confirmed from the source material.
  • A note says that with complex scenes or in some rendering modes, performance may become sluggish, especially on low-spec hardware.
  • Linux support is stated, but compatibility issues on the side of Blender or runtimes such as SteamVR may have an effect, according to the note.
  • The page shows "Published" as May 17, 2025. The relationship to the 3.0.0 release date (whether it is the date of the first release) cannot be confirmed from the source material.
  • A list of supported VR headsets and trackers is not given in the source material and is unconfirmed.

Glossary

OpenXR
A common API standard for XR devices. It lets trackers and other devices be handled in the same way regardless of the device manufacturer.
NLA
Blender's Nonlinear Animation feature. It lets you arrange and edit multiple animation clips.
SMPTE timecode
A time notation standard used in video production. It is used to synchronize multiple recordings.
Vive Tracker
A tracker device from HTC Vive. It is attached to the body or an object to obtain position and orientation.
Driver
A mechanism in Blender that links the value of one property to another value or an expression.

Sources

Primary sources (publisher, paper, repository)

This article was generated in Japanese by AI from the sources listed (primarily primary sources) and published automatically, without prior human review, after automated checks such as source matching (how we use AI). Figures and specifications are as stated by the publishers and have not been independently verified by us. Please consult the original sources. To report an error, use our contact form; we will review it promptly and correct it. This page is an AI translation of the Japanese original. If anything differs, the Japanese version prevails. Japanese original

From the operator3DGS Universal Viewer(3Dasset.io)(IZUTSUYA Inc.)

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